Funko Games Indiana Jones Sands of Adventure Board Game | Ages 8+ | 2-4 Players | 45 Minutes Playing Time | Strategy, Adventure, and Cooperative Gameplay | Family Games for Teens and Adults

£12.5
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Funko Games Indiana Jones Sands of Adventure Board Game | Ages 8+ | 2-4 Players | 45 Minutes Playing Time | Strategy, Adventure, and Cooperative Gameplay | Family Games for Teens and Adults

Funko Games Indiana Jones Sands of Adventure Board Game | Ages 8+ | 2-4 Players | 45 Minutes Playing Time | Strategy, Adventure, and Cooperative Gameplay | Family Games for Teens and Adults

RRP: £25.00
Price: £12.5
£12.5 FREE Shipping

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Description

Includes 3 adventures with unique envelopes of components to decipher clues, outwit foes, and escape perils! I replayed the Raiders of the Lost Ark case with both my wife and son after playing the first time with just my son (who’s never seen the movies). Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. This game looks great on the table, If you have this set-up, I’ll bet a bunch of people will stop by!

This puzzle-filled game is designed to be like an escape room and will have you deciphering ancient texts, defeating evils, and more with the help of Indiana Jones’ journal. REPLAYABLE AND ENGAGING: With variable setup and unique character powers, the game changes each time you play! While you get a final score and ranking at the end of each scenario, this is more of an activity than a game. I would very much recommend this game to anyone who enjoys puzzles and playing cooperative games adventure games with their family. sculpted figures and original art depicting the beloved characters, exciting scenes, and fearsome snakes of the Indiana Jones films.Our new product line captures the excitement and adventure of the Indiana Jones franchise while also providing a broad range of fun and challenging gameplay experiences for players of all levels. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page.

the artwork is very on point here, and the colour pallete through to the art work for all your main characters, Indy, Marion, Sallah and Marcus looks great. And, even if you get squished by a giant boulder, you get to move on to the next scene making it a “fail forward” and I love that in a narrative-based game. Coins are earned at the conclusion of each scene and are tallied at the end of the case to give a final score so you can gauge how well you did.

You may need to interact with certain things described as GOALS along the way, the journal will make this all very clear. Then read the instructions in the journal, gather any components it shows, and do your best to solve the puzzle. To play a card, you must match either the symbol or color of the previously played card (4 in total of each). Plus, you’ll navigate trap-filled temples and mysterious jungles by drawing your route through perilous maps.

Something I thought was really cool was the first time the boxes were used to build a set, for lack of a better word. With every players turn in the first phase of each round, there was a consequence of either adding gems to the Sand Timer or activating the villain, or sometimes both. But, in almost trick-taking style, you can only lay a card that matches the colour or symbol of the card laid before it.

Meanwhile, a different one set up slightly differently and we almost got the wrong answer the second time. This amount includes seller specified domestic postage charges as well as applicable international postage, dispatch, and other fees. There is a real sense of exploration and discover in the game, with a lot of hidden treats and unexpected surprises as you play. The core of the game is Indy’s journal, which is written in a first-person account as Indy narrates each scene and outcome of each puzzle and pathway based on how well you did. If someone draws a snake card, the whole game pauses while they try and roll a torch on the die (2 in 6 chance).

Overall, the pathways are fun and it’s harder than it seems to visually draw the path while looking at the map. We love the switch between calm and chaos and it’s definitely a game that makes us enjoy co-operative gaming as a family! One thing I’ve always wondered is firstly why the eminent archaeologist had never been committed to cardboard before that I can remember, and secondly, how the devil do you even begin to do it without causing the inevitable wailing and gnashing of teeth from the well established fan base. The only way to win to to play enough “fight” cards (see the character cards above) to knock out the current bad guy, but you can only play those “fight” cards if you can match the card on top (symbol or color).All of these games were made in collaboration with Lucasfilm and are designed for a wide range of players. It all acts like a tension builder, with adding the jewels turning into some kind of glorious Buckaroo, where you end up having to balance jewels so the bucket doesn’t tip and start the timed process especially if your aren’t ready for it. Our Six Degrees of Expectation have been written to make it easier for you to find out what is important to you as a player.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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