Harry Potter: The Monster Book of Monsters: It Roams and Chomps!

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Harry Potter: The Monster Book of Monsters: It Roams and Chomps!

Harry Potter: The Monster Book of Monsters: It Roams and Chomps!

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Evasion. If the rat is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Actions Please read the instructable on working with Oogoo from Mikey77 since it gives a lot of great information.

The Monster Book appears as the first enemy and first boss in the GBA version of the video game adaptation of Harry Potter and the Prisoner of Azkaban. It has low health and can easily be defeated using Flipendo or Incendio, essentially being an unlosable fight. When it is defeated, Harry can read the bestiary in the book. Harry Potter: Hogwarts Mystery, Year 7, Chapter 3 ( On the Case) - Defence Against the Dark Arts Lesson "Chameleon Ghoul" Warner Brothers online shop offers an electronic-plush version of the Monster Book of Monsters. There is also a version of the Monster Book of Monsters available at The Wizarding World of Harry Potter as a novelty toy.

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Undead Fortitude. If damage reduces the inferius to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the inferius drops to 1 hit point instead. Actions Frightful Presence. Each creature of the dragon's choice that is within 120 feet and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. of the target when it takes this damage, increase the damage by 1 for each other dementor in range. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if any dementors are within line of sight, ending the effect on itself on a success. Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. Legendary Actions

Evasion. If the billywig is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the billywig instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Actions Soft Underbelly. The Spell Resistant trait does not apply to spells that hit the underside of the acromantula.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. Legendary Actions Drain Emotion. The dementor targets one being it can see within 10 feet of it. The target must make a DC 15 Charisma saving throw, with disadvantage if the target is frightened, taking 21 (4d8 + 3) psychic damage on a failed save and half as much damage on a successful one. A target reduced to 0 hit points as a result of this damage automatically stabilizes. The inferi horde can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The inferi horde regains spent legendary actions at the start of its turn.Hermione Granger considered this book along with many others as she was deciding on the supplies they would need to take on their mission to find Voldemort's Horcruxes. As she was sorting books, it broke free of its restraints and bit Ron Weasley on the ankle. It is unknown if she took it with them. [6] Fire Ball. The dragon launches a small ball of fire towards any point within in 120 feet and then explodes into a fiery blast upon impact. Each creature within a 20-foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. Frightful Presence. Each creature of the dragon's choice that is within 120 feet and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Finally, we shaped the book's tentacles by mixing purple and white clay. This created problems later as these two clays took longer to cook when blended. Removing quarter sized pieces of clay for two sets of tentacles to line the jaws, we rolled out small pasta-like shapes and sharpened the ends. Gray clay was used as tiny suction cup dots underneath each tentacle. When making the tentacles we tried to make them one-of-a-kind because, like humans, each book monster should have its own unique personality. When we finished with the first four tentacles, the rest were formed by dividing the remaining clay into relatively small, similarly sized pieces. Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Actions

Frightful Presence. Each creature of the dragon's choice that is within 120 feet and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Evasion. If the diricawl is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the diricawl instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Actions Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead. If a creature (including the basilisk) looks at the basilisk's eyes indirectly, such as through a reflection or through an opaque material like a ghost's body, the creature must immediately make the save but can only be petrified by the gaze, even if they roll a natural 1 or fail the save by 5 or more. Incorporeal Movement. The swarm can move through objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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Hasn' anyone bin able ter open their books? Yeh've got to stroke 'em." — Hagrid in his first lesson of magical creatures [src] Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bird. The swarm can't regain hit points or gain temporary hit points. Actions The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Standing Leap. The acromantula's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. A scale replica prop of The Monster Book of Monsters is included with the Harry Potter Limited Edition. [23]



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