Warhammer 40k Codex Adeptus Mechanicus

£6.755
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Warhammer 40k Codex Adeptus Mechanicus

Warhammer 40k Codex Adeptus Mechanicus

RRP: £13.51
Price: £6.755
£6.755 FREE Shipping

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This is a brilliant change and makes this a very powerful ability with the threat of shutting down a unit sat on a back field objective and giving a nice spread of Mortal Wounds during the game. On the offensive side of things, Logis grants +1 to hit with ranged and melee attacks that target an enemy within range of an Acquisition target. Pendulin : Quick sidebar here for you die-hard Tech-Priest Manipulus + Omni-Sterilisor stans out there.

Well the Doctrina Imperatives still exist in the same form – essentially this allows you to pick one of two different abilities, you can either gain Assault on all your weapons (allowing you to run and shoot) and get additional AP when targeting units in your enemies deployment zone, or instead gain Heavy giving you plus one to shoot when standing still, and worsen the AP of incoming fire if you are standing in your deployment zone. At the start of your Command phase, pick an objective marker to become your Acquisition objective marker.Even the humble Pteraxii Sterylizor can hit AP-2 with their Phosphor Torch, which also ignores cover for extra punch. This is clearly intended to stop your Tech Priest getting sniped out, but I’m not sure that comes up enough to be really worth it. The only real dud among these is Incantation of the Iron Soul, which is a victim of the fall dataslate, which made its ability to grant a 4+ Feel No Pain against mortal wounds pretty weak.

The final one, and probably the one I like just for the sheer nonsense of the units within, is the Beep Boop – aka Cohort Cybernetica army. They always feel like a weird unit where they could be paying for the nonsense they did a few editions ago. Finally there’s Litany of the Electromancer, which lets you drop mortal wounds on every enemy unit within 6″ of a CULT MECHANICUS unit from your army. Auto-divinatory Targeting gives ranged weapons Ignores Cover and a Ballistic Skill characteristic of 3+, but they can only target enemy units within range of a selected objective marker.Internal balance hasn’t changed from the index: Kataphron Breachers are still your MVPs with their access to full hit rerolls and amazing weapons. At the start of the first Battle Round, your opponent has to choose whether each of their units within their deployment zone stands firm, in which case they suffer d3 Mortal Wounds on a 3+, or take cover, in which case they’re Battle-shocked for the entire first Battle Round, and still take d3 Mortal Wounds on a 5+. If they Take Cover they instead they are battleshocked and also take D3 Mortal Wounds on a roll of 5+. Serberys Raiders, who have long been a staple in Adeptus Mechanicus armies, are now packing AP-1 on their melee, which makes advance and charge an appealing option for them (and they refund the CP on a 5+ with their Enhanced Data-Tether). Skitarii Infantry, Mounted, and Ironstrider units gain Stealth and, in addition, Sicarian units gain Cover when shot from outside 12”.

Alone that’s not the greatest, but it comboes really well with the enhancements that all build on this concept. Also good clean fun is the improved version of Lethal Dosage , which now just gives Lethal Hits (it’s in the name) for 1CP rather than +1 to Wound for 2CP, and doesn’t have a “no Vehicles” clause any more. While the Necrons are busy wiping the patina of long millennia off their systems and refurbishing their dusty tomb world summer homes, the Adeptus Mechanicus have packed their bags, booked passage on an Ark Mechanicus, and set out to pick up some serious souvenirs. The glow of irradiated weaponry and luminous eye lenses penetrates endless clouds of toxic smog, joined by the rhythmic thudding of feet and the static drone of machine cant.

You’ll still want a few Skitarii utility pieces around, but you need to be using the Cult Mechanicus for your heavy lifting.



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